![]() You can also use the mouse-wheel + ALT or SHIFT combination to modify the slider’s values.ĤDid you know that using horizontal or vertical constraints in the Unwrap menu doesn’t necessarily need a new unwrap? You can get excellent results by using the Optimise function (O) or the Optimise brush (F7)ĥDid you know that you can predefine your island rotation before packing? In the Packing Properties, you will see something called Initial Orientation on the right hand of the panel. Click on your final selection, and it will be blue. By activating or deactivating Deviation and Edge, and tweaking the sliders, you can select anything from single polygons at an angle, to entire shapes or shells. The Magic Wand will display on the right. Remember to set it back to B to select any island (straight or symmetric), and P to select only straight-similar islands.ģDid you know that Polygon Select’s Magic Wand is one of RizomUVs hidden heroes? Here’s how you use it: Hit F3 to enter Polygon Select mode. Now RizomUV will only select the symetric similar islands. Much better to have it honed down to suit your map.ĢDid you know you can select similar symmetric islands with the CTRL + M key combination? First you need to define the settings, though: In the Island Group or the Align/Straighten/Flip menu, go to Similar Islands and press the S button next to the slider. I know it’s easy to just crank up the value to 100 and have it done with, but if you set that amount of power, you may get balloon-shaped islands. You can even enter the whole division in the spinner field -I.e. ![]() Divide by 1000 – that will give you the entry of 0.128 to enter into the Overlap spinner in the Unwrap panel and your overlap avoidance will be defined in proportion to your map. ![]() 1Did you know you can calculate your islands’ internal overlaps or rather, the lack thereof, based on your map size? And the math is easy: Take the map size you have defined in Layout, I.e. ![]()
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